November 10, 1997
Q&A: Lauren Wood, Chair, W3C DOM
By Nate Zelnick
W3C Spec Adds Structure to Web
No task taken up by the World Wide Web Consortium is as ambitious or far-reaching as
the attempt to define a basic structure for all Web documents. As the core piece of Dynamic
HTML--both Microsoft and Netscape versions--the Document Object Model promises to
be the primary way applications and Web developers will work with pages in the future. If
the effort succeeds, a host of new ways to automate information retrieval, transactions, and
other services will be more easily achieved.
Lauren Wood, technical product manager for SoftQuad Corp., has chaired the W3C's DOM working group since
its inception last spring. The group, composed of representatives from browser makers
Microsoft and Netscape, SGML experts Inso and
Arbortext, as well as Sun Microsystems Inc., Novell, IBM, and others, released a draft of
the first portion of the DOM specification--called the Level 1 Core--last month.
Web Week: What's not in the Level 1 Core DOM specification that will be in the final spec?
Lauren Wood: It doesn't contain all of those things that people are used to in current
dynamic HTML--the HTML convenience functions. In some versions of current DHTML,
such as Netscape 3 or what we're calling Level 0, you can say "Give me all of the images"
and the application knows that an image is actually an IMG element. We haven't done those
yet--they'll be in the HTML part that we're working on at the moment. This is because we
have to also come up with a way for this to work in XML where you don't know that an
image is called IMG, necessarily. We don't want to put out something publicly until we are
reasonably sure that we're not going to have to change it too much later.
WW: So when you look at something like how Internet Explorer 4.0 exposes all elements,
that's not in this level?
Wood: No, not in the Level 1 Core. Level 1 Core you can use on HTML and XML
documents. It knows nothing about HTML and it knows nothing about DTDs either
because DTD stuff--like how do I get DTDs, and what's the content model--that stuff is
all XML, really. What we've released right now is more of a frame than anything else. It
sets up what is an element object, what is an attribute, how do I reach an element, how do I
reach an attribute in a general way. All of the rest will sit on top of that. The first thing you
need to know is if I need to get to an element from in a document somewhere, how do I get
to this element.
WW: Is this the most noncontroversial part of the DOM? The easiest part?
Wood: I wouldn't call it the easiest part--not because of controversy, but because it's the
foundation, the framework. So if we make mistakes here, they're just going to multiply.
So we had to spend a lot of time on this. That's why it's taken a little bit longer then we
had originally anticipated. We had to spend time on it to make sure we actually get it right.
Because we don't want to have to redo it in two months or three months when we're
working on level two or we're working on the event model, and determining what sort of
HTML conveniences people are going to want for navigating their way through documents
and what sort of extra XML stuff is needed. If you look at our requirements, which are
available to the public on the W3C's Web site, there's a little notation that says "After Level
1" on the things we know we aren't putting into Level 1. A fair amount of it will be there,
although we might end up pushing some of it off.
WW: Will this end up being derived out of the sort of hodgepodge that ended up being
HTML?
Wood: Well, it's not only HTML, it's also SGML (now XML) and there've been these two
worlds of experience as to how to look at a document and what is a document. The HTML
one with fixed tags--fixed in principle, anyway--and the SGML or XML where you can
do what you want, but you have to tell people what you're doing. There's been a lot of
experience in both things. For example, we've taken a lot of ideas from SoftQuad's
authoring tools. We have experience in, to some extent, a DOM-like thing with our SGML
editor. Author/Editor has a tool associated with it called Sculptor you can use to manipulate
documents. And obviously, Microsoft and Netscape have experience in their directions.
We've taken a lot of those ideas and put them together.
WW: It seems like there are two frameworks-RDF and the hierarchy in a tree structure.
Wood: Even an HTML document isn't a completely hierarchical tree structure, which is
why we're all so careful to use the term "structure model." In HTML you might have a
named anchor and the link to that anchor. These point at each other, so it's not a hierarchy.
And then when you come to add style information on top, you have other pointers to your
rendering engine. We try in the DOM not to specify the model underneath. What we're
specifying is the interface by which you interact with the various objects.
Obviously, all of us have a different mental model to help us figure out what the actual
functions should be to get from one part of the document to the other. And obviously,
sometimes in our discussions we need to drop down and think about how we would
implement it and talk about how to make it concrete. We don't want to specify what the
implementation is underneath, though. Go and implement it the way you want, because
different implementations might have performance issues or other manifestations. We don't
want to get into how to specify that. That's up to every vendor to fight out amongst
themselves.
WW: Isn't there a predisposition toward what Microsoft and Netscape have already put out
there?
Wood: We obviously take into account everything they've done and talk about it. We ask
ourselves, "Can we do this in a nice general way?" and "What is what has been done for
HTML going to mean in terms of XML?" and "Can we generalize this for XML?" They've
spent so much time implementing this, and they have so much customer experience, they
can tell us what works and what doesn't. On the other hand, the SGML vendors also have
years of experience listening to customers like Boeing saying what they need. We need to
make our object model flexible enough to deal with both.
WW: I think people have a hard time grasping what XML is all about and how this sort of
thing applies. How do you explain it?
Wood: Part of the problem is that people tend to think of HTML not in structured document
terms. If you put H1 tags around some bit of text, that's saying to an application: "This is
an H1"; what you're doing is labeling this piece of text so the application knows what this
piece of text is and can do whatever is appropriate. For an H1, that could be pulling it out
into a table of contents or changing the formatting so it's bold and big.
A lot of people come from the desktop publishing world and they see the start H1 tag and
think, "Ah, this turns on formatting." And then the end H1 tag, "This turns off
formatting." That makes it difficult to see the point of doing extra stuff, which is what
XML is. But if you look at the way a lot of professional Web site designers put a lot of
comments through their pages to say, for instance, the author affiliation section starts here,
in XML, they would just make up an element for author affiliation and put that in there.
And then they could have some application that could pull out all of the author affiliation
infomation from every page they happen to have on their site.
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Keywords:
html, standards
Date:
19971110